Town: Fìkh Vekhu Bekyijĭ

Fìkh Vekhu Bekyijĭ

Fìkh Vekhu Bekyijĭ
Example Constructi architecture.
StateFederation of Alveria
ProvenceDewlǐq District
RegionShrewmagne Prairie
Founded1025
Community LeaderAdministrator Mlêbë Trënmeg̈m
Area4 km2 (1 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation10346 m (-9006 ft)
Average Yearly Precipitation197 cm/y (77 in/y)
Population1132
Population Density283 people per km2 (1132 people per mi2)
Town AuraAbjuration
Naming
Native nameFìkh Vekhu Bekyijĭ
Pronunciation/ˈvexu/ /ˈbekjiʤ/
Direct Translation[arrogant] [stump]
Translation[Not Yet Translated]

Fìkh Vekhu Bekyijĭ (/ˈvexu/ /ˈbekjiʤ/ [arrogant] [stump]) is a subtropical Town located in the Dewlǐq District of the Federation of Alveria.

The name Fìkh Vekhu Bekyijĭ is derived from the Constructi language, as Fìkh Vekhu Bekyijĭ was founded by Alphaen Trgëmë, who was culturaly Constructi.

Climate

Fìkh Vekhu Bekyijĭ has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a pleasant 25°C (77°F). Fìkh Vekhu Bekyijĭ receives an average of 197 cm/y (77 in/y) of precipitation, most of which comes in the form of rain during the fall. Fìkh Vekhu Bekyijĭ covers an area of nearly 4 km2 (1 mi2), and an average elevation of 10346 m (-9006 ft) above sea level.

Overview

Fìkh Vekhu Bekyijĭ was founded durring the early 11th century, by Alphaen Trgëmë. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Alphaen Trgëmë.

Fìkh Vekhu Bekyijĭ was built using the conventions of Constructi durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Fìkh Vekhu Bekyijĭ is no diffrent. The town's buildings feature stone brick construction with most buildings posessing towers, turrets, dormers, and wide wrap-around porches. An extreem emphasis on decorative features and emblishments can be seen even on the poorest of homes and makes even the most humble of structures seem a bit regal.

Fìkh Vekhu Bekyijĭ is buildings are arranged arround a network of broad cobblestone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Fìkh Vekhu Bekyijĭ weathering a full scale bombardment durring a siege. The town's budget focused millitary grade defenses are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Fìkh Vekhu Bekyijĭ has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Fìkh Vekhu Bekyijĭ ’s existence has dried up and the town is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...

Civic Infrastructure

Fìkh Vekhu Bekyijĭ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fìkh Vekhu Bekyijĭ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Vekhu Bekyijĭ.

Fìkh Vekhu Bekyijĭ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fìkh Vekhu Bekyijĭ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Vekhu Bekyijĭ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fìkh Vekhu Bekyijĭ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Vekhu Bekyijĭ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Vekhu Bekyijĭ's public wards, blessings, and other arcane systems.

Fìkh Vekhu Bekyijĭ possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Fìkh Vekhu Bekyijĭ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fìkh Vekhu Bekyijĭ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Fìkh Vekhu Bekyijĭ's garrison was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

Due to the actions of local Kami, winter is short in Fìkh Vekhu Bekyijĭ.

The Guardian, Graven near Fìkh Vekhu Bekyijĭ are known to be a mutant strain of the creature.

Fìkh Vekhu Bekyijĭ's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves square dance to channel Enchantment energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4595 m2
    • Cattle and Similar Creatures: 283
    • Poultry: 3396
    • Swine: 226
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 113

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 4
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 1
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

342 of Fìkh Vekhu Bekyijĭ's population work within a Foundational Occupation.

723 of Fìkh Vekhu Bekyijĭ's population do not work in a formal occupation, but do contribute to the local economy. 67 (6%) are noncontributers.

Points of Interest

Fìkh Vekhu Bekyijĭ has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

Fìkh Vekhu Bekyijĭ has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami ended a drought plaguing Fìkh Vekhu Bekyijĭ. One of Fìkh Vekhu Bekyijĭ's local festivals commemorates this miracle.

History